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(4 edits)

Couldn't get it working sadly.. also that file size is pretty massive. tried both the hotfix and the original. just got a godot screen and a not responding message   

I decided to try it again after restarting my computer for something else. really nice visuals, I can really tell a lot of effort went into that, I think your thumbnail should have been a screenshot, sinche what you have kind of doesn't sell what's going on. music was also nice, but the loops were maybe a bit too short (though I might not be one to talk). wish it defaulted to a 60 hrz and half my monitor res or something, because it was running at 200+ frames and utilizing 99%vram and 89%gpu on a 4060 8gb making my fan run full speed

(+1)

Sorry about the file size. We encountered quite a few issues with exporting from blender into godot, maybe it's just our inexperience, but it didn't feel very intuitive and we ended up having a ton of duplicated mesh data which ballooned our file size.


I wanted to have proper graphics settings so that people can improve their performance,  but we spent so much time fighting against godot's model importing that I didn't have enough time to worry about it. 

Did you use fbx for file type? you probably needed to do something like ticking only selected on export in blender and exporting one object at a time. that's what I did at least