What's up with the production per hour numbers? Some building might say like -2/hour, but then reduces the resources in the top line by 14/hour. Workers might have a +0.2/hour, but then I wait multiple days and no new worker arrives (despite having enough room). I don't get it.
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the UI is a little wacky and probably not intuitive, since the numbers at the top are the 'X/day' numbers.
I guess I have just seen it that way for so long that it already made sense and forgot, but the game used to process on a per-day scale until realizing concepts like solar panel oscillations were impossible without faster tick rates themed as x/hr.
the per day thing is baked into my foundational view of the game so I have to mentally detach from it. One problem you reveal is that there is a constant estimation/conversion process converting from hr/day for production/upkeep. so probably the top bar should show x/hr like everything else in order to be intuitive (maybe I will add per day value in settings for my own view).
workers are a problem early in general (probably need a flat bonus to how fast workers join)