I like the idea of a japanese variety show, and you nailed the look. if your going to limit what targets are interactable at the start, make some way of knowing it is so people aren't spending minutes loading and aiming at something they cant hit yet. otherwise I like the idea of a more difficult control scheme
Viewing post in Enkyori Kinbuki jam comments
Yeah, if I make a post jam version, I'd probably add a damped hit sound for whenever you hit a target that's too big and has more health, it's a little tricky because I wanted both finding smaller targets and shooting a big one multiple times to be valid strategies.
Curious, did you try shooting targets that were not the correct ball color? I imagined that situation being something players may not realize initially, and getting no feedback from hitting those targets possibly helps, but I'm not sure if I'm doing enough in gameplay to communicate that.