Hey Hi! I've bought your bundle package of voxel 3d works for my game. Nice works! They are so mush satisfying! However I applied this work on my unreal5 project and half of the building is rendered as an awkward transparency, as if the normal map was flipped. Do you know how to solve this problem?
I checked it in Blender by turning on the Face Orientation option, and I found that some buildings have half of their mesh displayed in red, indicating that the normals are flipped. Those red parts are transparant awkwardly on UE5.

