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This is actually for a simple feature of the core, that let's you set an imagine on an event that doesn't show in game.  Mostly so people could set up icons on their scene setup auto run event, or parallel events and remember which one is which without worrying about that image showing up in the game.
I'm curious what conflict it would be causing, but you're perfectly fine to just comment it out if it fixes the problem.

Sorry about that!

No worries. Probably because MV3D basically re-writes the tilemap class then in order to make everything 3D as it does then, lol. I have to basically avoid most map/tileset altering plugins for obvious reasons.

Funnily enough, had it of worked, that function could have been handy for me last week; as I actually tried to implement icon labels for autoruns and 3d model events then but they become too much hassle to hide away (I need to sink them beneath the ground in 3d).

Thanks for the prompt reply.