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(+4)

Good that the project still lives.

But there's still something to be indignant about. The first costume move set is too erratic. Walking is soapy, if you try to correct your position on a single tile platform, you'll just fly off from it.  Bloated form is just frustrating to navigate, especially near corners, it doesn't give  enough control.  (But ladder climbing animation is nice)

Second costume move set is way more controllable. Even the spike maze at the end wasn't as annoying as first two levels. 

Also wall jump is weird: You have to press towards the wall to reach it and to slide down more slowly, but holding towards the wall soils the jump too soon. And not holding towards the wall makes you slide down fast. So practically there's no window to release the button in time, you just have to mash hoping you won't launch yourself into spikes again.

And Maya's momentum is hard too control in general.

Also there's no "exit game" button.

(+1)

Thank you for the feedback!

I had gotten one or two complaints about the momentum recently, but nothing specific enough for me to act on it (I've been testing the game myself for so long that it just feels normal to me). Hearing about these specific points of friction is already giving me ideas for how to fix them, so I appreciate you pointing them out. Hopefully it won't be too long before I can put out an update addressing them