Great aesthetic and lovely audio choices here! I loved your opening cutscene that gave both a preview of the gameplay areas as well as a solid introduction to the game. Very cozy. That said, I wished that each of the gameplay areas were a little more differentiated from each other to make them easier to identify and navigate across the world—more landmarks dotted across your landscape would really go a long way towards making the space easier to navigate. Also, more audible/visual feedback would be good, too. For example, when I was covering the burrows it wasn't immediately clear to me if I was doing the right thing until after I got enough leaves on the spot. Gimme some feedback sooner so it reinforces that I'm doing the right thing. Thanks for making your game—I'm glad you got your technical kinks worked out here!
Viewing post in Aurengloam jam comments
Ah, the feedback on covering the burrows would have been smart. Originally, the little Z's weren't a thing, but I quickly realized that something was needed. Perhaps a pop-up above each one that displays the number of leaves/total leaves needed. Some more landmarks for sure would help. I wish I had a trail of mushrooms going from the Hollow entrance to the upper level with the hidden heartroot would help navigate it all a little better. Thanks for the review, and I am glad you enjoyed the art!