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The actual photographs used to create the textures are completely, or almost completely, different from the final textures?

(5 edits)

Most of the textures in this pack were 'resynthesized' using the Efros&Leung Texture Synthesis algorithm, which seeds using discrete pixels from the source image and samples a series of neighboring pixels in order to create a completely "new," but visually similar restructuring of the original image. The ones that could not be synthesized this way (like tiles or straight lines) were created using patch-based or edge blending after sampling and extracting areas from a larger photograph