The software I use to render these does not support transparency, so it has to render with a solid color background! The Magenta background is just a standard color that can be keyed out in most game engines like RPG Maker, Game Maker, or when making tilesets in Tiled Map Editor!
Screaming Brain Studios
Creator of
Recent community posts
Most of the textures in this pack were 'resynthesized' using the Efros&Leung Texture Synthesis algorithm, which seeds using discrete pixels from the source image and samples a series of neighboring pixels in order to create a completely "new," but visually similar restructuring of the original image. The ones that could not be synthesized this way (like tiles or straight lines) were created using patch-based or edge blending after sampling and extracting areas from a larger photograph
All of the 2D versions are available here: https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental
I should be able to fix the 10 of Hearts pretty quickly, thank you for catching that!! These have been made using a really old tool that does not support transparency, hence the solid-color backgrounds! They can easily be split using this Ezgif Sprite Cutter tool, though that might also be something I do when I get around to re-working this pack
Like the textures from the texture packs arranged into a tilesheet? I can certainly do tilsheet versions of things, though I'd have to scale everything to the appropriate tile size for RPG Maker (Depending on which version [xp, vx, mv, mz, etc.])
If you're referring to my isometric tilesets, sadly those don't really work so great in RPG Maker's standard map grid.. Since the tiles need to be placed in a staggered isometric grid, they won't properly line up with one another even if they are imported as a tilesheet


































































