We did this as a team so we basically brainstormed the ideas in a few days, not everything made it in, you know how jams go lol. We only had me and 1 other programmer Hiccup to build systems and implement the ideas that where flowing in from everyone. He was great to work with, between the 2 of us we got over 200 programming tasks of (varying degrees of complexity) done on our task board.
I like the idea of fleshing out each character, it would be nice to do a pass on each character and get their personalities more nailed down. It was intended but done rather frantically.
All of your ideas would be pretty easy to add to the systems we already have without a major refactor. Adding so many more things without overwhelming the player might be a concern, but then again, sometimes games can be overwhelming when they start, but the more you play you start learning the mechanics and then if done right it makes you want to come back and keep unlocking stuff and thinking of ways to do x and y.
Some of my ideas are:
- add a greenhouse where it's more of a sandbox, you can grow herbs and ingredients, maybe after each day you go back to the greenhouse and count your money, acorns and pick new ingredients for the next day.
- add an inventory system, so you could carry special stuff with you, like rare ingredients or keep your acorns with you. (btw acorns, one of the ideas was to make them exchangeable into "bitcorn" which is a currency the composer Ella came up with lol)
- add a store to buy new ingredients/items every day
Thanks for taking the time to give your ideas!
Further development is up in the air at this point, just depends on where the team would want to take it and how much time they would want to spend on it.