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Nice work, pretty solid idea and game :). I beat all 10 levels and my feedback is similar to Zivan's: the controls are a bit clunky with having to switch between the two modes and managing the bombs. The perspective camera was also confusing at first as I thought I could place the bombs in the forward axis too.

My biggest complaint (ignore if you want!!): design wise I think there's too much trial and error. There are some levels where I could stack 2 or more bombs to get the perfect trajectory, so it felt like I was only making tiny adjustments until it worked. And for the normal levels, it felt like following the same steps: place a bomb, see where the box lands, then place the next bomb and repeat. I think because of this loop it doesn't feel very "skill-based" and not as rewarding as it could be... but that's just my 2 cents

(1 edit)

Hey, thanks for playing our game! I think the vibes we were going for were more like have fun, try out different bomb placements and blow stuff up. We didn't want it to feel too challenging or "skill based". Thank you for your perspective though, the feedback is of course welcome.

As for the controls, yeah those are bit too much I think, as I have said in my other comment. Wish I had more time to rethink and play with those more.

Thanks for playing!