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uh oh, I used Godot 4.6. Do you remember what might've triggered the crash? And thanks for playing the game and letting me know about the crash :)

I don't know what triggered it but, it was very similar to the out of memory errors we used to see in 4.4 with webkit audio workers that was fixed in 4.5. After I play a few more games maybe I'll come back and use the web inspector to see what's going on here.