Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I found it cozy in a way, the idea of controlling a Roomba is a fun touch and the simplicity of it i enjoyed! if i had to think of what could do better (do not take any offense), instead of making it levels with a timer increasing, I would make it spawn in infinitely (meaning once you get a fish it would put another on the field randomly) with a timer going down, but that's just my thoughts, still an amazing cozy lil game! 

HippieGod, Mechanic Designer for FENRIR Studios

Thanks for the feedback! That was one of the things I thought of in the early development process. However, I eventually went with the idea of putting biscuits in fixed locations so that the player can come up with a specific strategy to beat the level instead of hoping to get a faster time by having the biscuit spawn near them.