I found it cozy in a way, the idea of controlling a Roomba is a fun touch and the simplicity of it i enjoyed! if i had to think of what could do better (do not take any offense), instead of making it levels with a timer increasing, I would make it spawn in infinitely (meaning once you get a fish it would put another on the field randomly) with a timer going down, but that's just my thoughts, still an amazing cozy lil game!
HippieGod, Mechanic Designer for FENRIR Studios
Viewing post in Larry and the Roomba jam comments
Thanks for the feedback! That was one of the things I thought of in the early development process. However, I eventually went with the idea of putting biscuits in fixed locations so that the player can come up with a specific strategy to beat the level instead of hoping to get a faster time by having the biscuit spawn near them.