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(+1)

I wondered if anybody else would interpret the theme as “literally picking up buttons,” but making it the Ctrl key specifically is fantastic. It’s a great range of levels for it, too, and little details like the camera movement are really nicely handled. I found this sometimes started running slowly on my machine at times (I think after alerting a large number of enemies in the same level?) and it was occasionally difficult to identify what was a wall and what was a drop (especially in the final level, which I never managed to complete), but I think the overall appearance of the game works well. It feels very polished for a jam entry on the whole.

Top-notch cover image, by the way. It looks fantastic, and strongly implies the game title even without having it actually written on there.

(+1)

Thank you for such a good feedback! I'll update the game after the jam I think.