Read through it, and I think I'll make this the game I run in the server this month! I'll announce that tomorrow probably. I do have a few questions though:
- How big are the dice? For some reason I was thinking they're d6s but I have no proof of that as it's not mentioned in the document, lol.
- For the negative dice, how do I know which die goes to which track (physical, mental, or social)? Also, if the number on the dice doesn't matter, why are they dice? Why not have the player accumulate stress tokens, for example? Then again, maybe this is because of the fact that positive & negative dice nullify each other?
- Does the negative dice affect the outcome of a Task Check at all? Or do they just add stress?
- I assume if all positive dice are nullified, the player fails the Task Check?
- For the Traits, are those created by the players themselves? Just want to make sure.
- Is there a limit to how much Equipment a PC can start with?