Hi kemo!
- interesting point on circling the stick when locked on, i'll test that out. As for stairs, all steps in my modular assets have included a ramp for collision for months now but since i rushed this demo out and couldn't complete the new level we're stuck with the shitty janky stairs that torture the camera.
- I will be playing around with how tracking works and when it's disabled during animations. I'll point out that as it is currently wheneve an enemy does the charged attack you just strafe to any side and they never hit you lol, I don't want the game to be fully strafeable though. And while you're dodging you don't get tracked by enemies, my plan is to fiddle with that until it feels good basically.
- I'll have that rock papers scissors arrangement you described in mind. I don't want the game to work exactly like that, but it's a useful way to think about things, thanks.