Controls were alright on controller, but I think the camera needs a bit more smoothing. Some areas that seemed problematic was just circling the left stick when locked on, and walking up and down the long stairs.
Combat feels less difficult than it is tedious. Not so much in an annoying way, but in the sense that if all I can do is swing/shove/block for the next couple of hours there's not a lot of options for dealing with groups who have basically the same options and can parry to stop me from hitting the others. At the very least, I think the turn rate on some actions should have some end lag to allow for a little bit of circle strafing, since at the moment it just feels like they can always just track perfectly. I think being able to hold your thrusts for a bit longer to wait for enemies to come in or overextend could be good? Could even do something like thrusts > blocks/parries and parry > normal attacks and normals > thrusts in a kind of rock paper scissors arrangement.