Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Controls were alright on controller, but I think the camera needs a bit more smoothing. Some areas that seemed problematic was just circling the left stick when locked on, and walking up and down the long stairs. 

Combat feels less difficult than it is tedious. Not so much in an annoying way, but in the sense that if all I can do is swing/shove/block for the next couple of hours there's not a lot of options for dealing with groups who have basically the same options and can parry to stop me from hitting the others. At the very least, I think the turn rate on some actions should have some end lag to allow for a little bit of circle strafing, since at the moment it just feels like they can always just track perfectly. I think being able to hold your thrusts for a bit longer to wait for enemies to come in or overextend could be good? Could even do something like thrusts > blocks/parries and parry > normal attacks and normals > thrusts in a kind of rock paper scissors arrangement. 

(+1)

Hi kemo!

- interesting point on circling the stick when locked on, i'll test that out. As for stairs, all steps in my modular assets have included a ramp for collision for months now but since i rushed this demo out and couldn't complete the new level we're stuck with the shitty janky stairs that torture the camera.

- I will be playing around with how tracking works and when it's disabled during animations. I'll point out that as it is currently wheneve an enemy does the charged attack you just strafe to any side and they never hit you lol, I don't want the game to be fully strafeable though. And while you're dodging you don't get tracked by enemies, my plan is to fiddle with that until it feels good basically.

- I'll have that rock papers scissors arrangement you described in mind. I don't want the game to work exactly like that, but it's a useful way to think about things, thanks.