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First, I want to say thank you for playing! And thank you for the in-depth review, I appreciate people like you that help me improve my craft.

I agree with most of what you're saying, and I feel the games level design was its weakest point, and is what resulted in a lot of difficulty. To be honest I'm not a great level designer but working on getting better! I wanted to make some larger levels more focused on speed and movement and less focused on combat, but I just lacked the time unfortunately, 

I had a few testers test for me and most of them did tell me it was a bit of a difficulty curve, but I was also told not to change it as they liked the challenge in such a short game. Though in hindsight I should've implemented some difficulty settings to please all types of players, especially in a game jam like you said.

I'll continue to get better and learn from this project, it was really fun making it! Thanks again for playing and leaving such a helpful comment!

Yeah, exactly- a difficulty slider would've fixed many of the problems, allowing players to both experience the game as intended, while also allowing those not prepared to dedicate much time to the game to still enjoy it.