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SPOILER ALERT

Something I forgot to mention is that what I truly loved about this game is how it deals with morality and consequences, and how it makes it clear that this isn't a black and white world, and there are no heroes and villains in this story, but rather people with circumstances and consequences for their actions.

Especially Timber's development, since we begin the game from the perspective of one of his victims, and we can even argue that if one of the rabbits hadn't been so terrified of him, they wouldn't have met such a horrible fate, even though we know firsthand that this was Timber's modus operandi, and he did it precisely as neccesity and twistest revenge, using the rabbits' prejudices against wolves to lead them to their own deaths.

Then we begin to get to know him more deeply in the human and witch routes, and while we see a softer side of Timber, we also get a sense of how much responsibility he carries and how difficult his life is, making us want to help him in the end, whether by giving him our food or letting him use our shower, and we even forgive him immediately if he steals it because we know he truly needs it, and not just for himself.

But we don't truly understand Timber until the Wolf Route, when Timber can finally open up and we get to know his family firsthand, especially his mother, and how he's truly bound by trauma since childhood. While that doesn't excuse his crimes, we can really see how few options he has due to his circumstances, who raised him, and where he grew up. We continue to understand him even in his darkest hour, when he has to kill another wolf to prevent them from revealing his crimes...

That's why I really liked the inclusion of Twigs, as he's the ideal companion for Timber because he truly understands and complements him. He also helps Timber grow as a character, becoming more empathetic (at least in my opinion).

And I know I'm going to get canceled for this, but I also liked the Captured and Black Rabbit routes, because thanks to these routes, Timber learns what it's like to be a victim firsthand (not that he wasn't one before, but now he suffers one-on-one like he did with those rabbits). And while I'm not going to defend Senbei's actions because the point is that his actions aren't justified, I think that thanks to this experience Timber was able to become a better person, while ironically Senbei became worse lmao.

I really loved the Black Rabbit Route because it was a twisted karma and consequences scenario, and when the "victim" or "hero" is worse than the "murderer" or "villain," you can't say who's right or wrong because neither of them are. But at least you'll always side with the one who knows their actions are wrong, and that's why Timber is becoming a better person, while Senbei justifies his actions and avoids blame by shifting it onto Timber, making him a worse person.

Of course, this is just my opinion, and you don't have to agree with me, but in the same way that I think Twigs helped Timber heal and become a better person by being a positive influence in his life, Senbei plays the same role but in the opposite way, being worse than Timber and what led him to find Timber were the murders; it feels like a twisted form of karma and consequences, but that doesn't justify his actions, and this means Timber can't justify his actions because that would make him like Senbei, and after Senbei, he can no longer be that kind of person anymore.

I really love this game and its lessons, especially regarding classism and discrimination, I think it's the best one to date<3