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I tried recording just the input but i found if the frame rate changed things messed up, so i just record the position and if the character  is touching the ground write to a file stream  . then  just play it back  that file . it slight more complicated because  you have to track how many things are reading the file  before you close the  file stream and each charter has to store file poiner   so it know where its at in the file. but the source is available and feel free to rood around , you will find what you need in the MovmentController file.