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I’m fairly well aware of the game mechanics at this stage. Getting there was frustrating, and now I realize it didn’t have to be. It became a lot less frustrating when I used the wiki.

There is quite a lot of nuance to the baker, such as when it hits a corrupted character and ends the chain, what the medium says about a villager before they get converted (and worse if the villager turned into a baker was corrupted then lies about their original role so you have the medium and the baker arguing), a doppel baker rebakering a baker, which I had happen. Does an alchemist’s ability trigger at flip (not this) or at game start after the evils/plague do their corruptions (this) so if he gets bakered, did his original cure ability work before?

There’s so many new roles appearing at this point, the player is still adjusting to a lot of things. It’s a lot to take in, without any low risk tutorialization to test understanding, or simply a tutorial mode where I can pick what cards are in play and try to get a run where the desired collision between rules happens so I can see how it plays out.

And it really sucks to lose a run because a 7-round ascension takes me forty-five minutes to an hour thirty if I am being somewhat careful/thoughtful and how far along I am.


I think the best way of handling it would have a mode of themed challenges for every role where the rounds are rigged to act as a tutorial. So you would have a baker-themed five village ascension challenge that runs through some of the weirder rules interactions.