Lo-fi Ultima? I think I did every quest, killed all bandits including boss, got key, queen's ring and so on. Gaining new attacks with the equipment was pretty fun, it made finding new stuff much more rewarding and meaningful. Buying constantly health and mana potions was not. You have to show stats of your current equipment and the one you're checking in your inventory, I was constantly moving back and forth to compare all stats. Also I think you should be able to either sell your equipment or better yet, merge two identical pieces to get one with better stats. You can add a blacksmith that can do it for money, but amassing all of that stuf in inventory is kinda bad.
I managed to find a key before it was necessary for completing a quest. I'd much rather have an option to pick it up sooner and finish the quest in the spot. You can talk with the scout and get the prompt to continue with your quest before getting info about it.
Vine attack is super powerful, using normal bash attacks was taking down 5-7 damage but with correct equipment Vive could take 33 dmg for a cost of 5 mana points. Being a mage is a no brainer in that scenario.
Sometimes I'd get an information that I'm bleeding, but there was no attack incoming? I guess the bleeding IS a result of an attack but it feels like there shoud be prompt before telling us we've been attacked and now we're bleeding.
When buying potions we don't see the amount of money and that's not good.
I feel that the map is kinda empty, there are buildings that we can't enter, there are dead bodies that we can't examine. Both of these options could make your game much more interesting. Also I don't know what triggers the quest completion when killing bandit outposts. I killed them, then had to wander around until I got the prompt the quest is done. I'm guessing there's one tile I have to stand?
Pretty cool concept but it has to have a stronger narration and tighter packed map.