Read if you are interested in what is to come, but the section is spoiler heavy :)
The list is VERY incomplete, this is mainly a list for myself to keep track of certain things due to the huge amount of stuff I still have to do.
Top priority
launch 1.0
Pending
Scan feature (reveal some traps and hidden pathways)deprecated, fusionned with simulation upgrade- Bots - done for 1.0
Gargantua, release small botsredundant with slot usageNarator botdonePhaser, cross obstacles by changing dimensionsdoneDriller, can destroy a few stone blocksredundant with mini-bombMini-bomb, strong explosiondoneFire-resistant botsdeprecatedMortardoneSniperdeprecatedGun slingerdeprecatedMetal headdone (in 2 versions)
- Worlds/levels - done for 1.0
Lava plainsdoneLava cavedone
Jungle (replaced by archipelago with heavy vegetation)doneMoutain levelsdoneTeleport pathwaydoneDwellers dimensiondonecomplete archipelagodone
- Foes/elements: done for 1.0
minesdoneteleportsdonespike ballsdeprecated replaced by firing walking foesregeneratingforce-fieldsdeprecated, replaced by trapswalking minesdonemonster generators done
- Cosmetic
Fishes in water leveldone + some other decorationsGrass in plains- doneFoutain in temple- replaced by energy conductsElements to break repetiveness in temple-energy conducts introduced in levelsAnimate lava world- done
- Music
additionnal song for world1swapped world 1 song with anothersongs for every worlddone
- Sound:
- glass bot breaking
bot jumpdrillers foes
- Narration
cinematicsdonenarrator bot phrasesdone in some cutscenes
- End
end sequencedone
After that maybe?
sky platformgiant industrial islandI don't intend to add worlds, the number of level is already quite important. I would like to add a few as a bonus though.- single additionnal challenge for levels
unlockable loreI kind of like the story being cryptic- improvements on simulation mode