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(4 edits)


Completed the full demo. First retro shooter I've played that truly carries the tone of Quake 1. Overall I really enjoyed Hell Hunt and think it has a lot of promise.

Pros

  • Weapons and animations are all solid
  • Consistent tone and style
  • Enjoyed the grim environments and enemies
  • Many sounds are amazing with a good pair of headphones; swimming underwater was my favorite.
  • Loving the simple HUD that features ammo count for all weapons. Something I've always wanted but haven't seen before.
  • Secrets are easy enough to find

Cons

  • I know the game is called Hell Hunt. But the navigation leaves much to be desired. Second level took me over an hour. A minimap or redesign could really help.
  • Bullet time doesn't seem to last long enough to get any real use.
  • Almost all enemies are humanoid. An enemy like Quake 1's Fiend would work really well in a game that features bullet time and dashing.
  • I enjoy ambient in games (Doom 64, WRATH: Aeon of Ruin) but the soundtrack feels non-existent. Never heard any obvious music till Level 2's fight. Something like dark ambient, with intense music during big battles could work well.

(+2)

Thanks bro! 

Some guides will be added to make players more clear about their destination, and there will be some map changes in the next big update.

More enemies of different types will appear in later levels. And not necessarily humanoid.

The music part will also be optimized at a later point in time.

Thanks man! One thing I forgot to mention. For how many breakables there are, it would be cool if some featured small amounts of ammo or health.

Actually the breakable things drop small amounts of ammo at a random rate now. Will feature small health in the future:)