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(+3)

I like the new overworld spritework and the cleaner menues, but I'm gonna be fully real when I say I personally prefer the battle system of the original! I appreciate Sigil being more available, but something about the new system just doesn't work in my brain, and caused me to repeatedly lose over and over again, even with the chart open right next to the game window...

(+1)

Don't sweat it if you really can't get to grips with the system. The regular turn-based, skill-choosing combat style will also be available if you prefer.

(1 edit)

Oh cool, so we'll still be able to use the systems from the original? Edit for clarity: I'm more specifically referring to the grapple system - I drastically prefer the old version to the new version.

(+1)

Yes, there'll be a form of grapple combat similar to the old one, which we're now calling "Struggle" combat since you're being lewded by enemies and fighting to get free.