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(+3)

Very interesting concept. I myself have a heavy preference for games that do not explain themselves explicitly, but let the player explore the game world on their own; the first five minutes were perfect from this perspective. (But then I did find the book with the instructions, and that the objective was pretty explicitly spelled out.)

I would've loved for the game to go in a direction where "what is wrong with the cake" is very much unknown (i.e. it's not one of N known possible issues). E.g. "does it float in water"? without explicitly spelling out that a bucket of water can be used for experimenting. Well, I like that as an idea at least, not sure if it would make a good game :D

Jail time is great -- it's one of those elements where it steps out of the game and makes it feel more alive. Though I suppose it would get pretty old quickly, so a way to skip would be good. Or perhaps there was a gameplay reason to have that jail there, well I haven't figured that one out yet :D

(+1)

What an amazing review! Thanks for playing and the feedback will be taken into account :)

For the scene with the Jail, you can skip it from the pause menu pressing the esc key. From there you can quit the game or restart the main scene to try again.

I think the menu is working but maybe there's a bug or something else... 🙉

However, it will be fixed and again, thanks for playing the whole game :)

Thank you for your thorough review! Our plan was to talk about the lore and introduce the extrange behaviour of the cakes with slower pacing through notes and gameplay events, but we didn't have time enough to develop it. We plan to keep developing this idea after the jam end, so you could follow this proyect to see future revisions.