I'd mentioned this in the stream, but the main issues with this game are that the play area is too vast, too empty, and too dark.
Logically, both the individual small flames and the large flame from the pumpkin should be viewable for miles. You should probably be able to see them from anywhere in the map, but only being able to see them from a few meters means finding either is more luck than skill.
Having to click on fire to collect it but seemingly automatically collecting the smaller pumpkins was inconsistent. I'd prefer just touching the flames to collect them as well.
There's a lack of visual feedback. I never knew how much flame I was carrying on how the big pumpkin was affected, I actually don't even know if I was affecting the big pumpkin at all. At one point I head a bear trap go off that I never saw. If I didn't have sound on, I might not have even noticed that I lost a heart.
The concept of the game loop is good, but could use a bit more design polish.