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(+2)

😱😱 you are right.

I looked into the problem, it turns out it is an obscure bug with Godot resources.
I have fixed the problem though and you should be able to stack temporary dice as much as you want in the next update.

Thank you for letting me know, I really appreciate it, ^.^

(+2)

and no more temporary cap! You spoil me! lmao