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Is this avatar compatible with the quest? Or do I need to optimize it for Android myself?

(1 edit)

it is not compatible without removing a lot of clothing options and physics, barebones might be doable since the scolipede without any clothes is 53,200 tris, model is heavy on polycount due to shapekeys driving a lot of size and really wanted it to look smooth without being too much, bone count being 208, there are also a lot of bones that are there for jiggle purposes,  50 of the bones however being redundant face bones until I evolve my entire workflow into an arkit workflow inside unity, model does include Arkit just need to setup emotes that way sometime instead of bone deformations.

there are 4 materials on the body itself, eyes, mouth, lashes, and body. they are not put entirely in an atlas due to easier customization for the user. they are however joined into one object. the shaders i use are custom built with ASE, out of controlled modularity for easy user customization

the clothing itself is singular objects put into sets, they are not joined together as each are singular toggles, the clothes are put in an atlas for each set

but yeah you are going to have to do quest by self in the meantime. it would be getting rid of specific clothes and idk what the user would want on that end.

If it doesn't take long, I'll see if i can make a variant on the side in January