Trying to tie everything together to playtest at an event I'm going to this weekend. I've got the intro scene is finished so the whole title->intro dialog->gameplay sequence is in place.
Here's where I'm at for the cartridge constraints:
- Sprite/map memory: 5184 bytes (47.3%)
- Tokens: 7012 (86%)
- Compressed code size: 11954 (77%)
Compressed code typically ends up being the limiting factor on dialog trees. Look Who's The Shining 2 had about 1000 words of dialog in it and I had to code golf to make room. (Code golfing compressed code size is much less fun/intuitive than code golfing tokens.) This will probably end up a simpler game mechanically so hopefully the code won't end up as dense, leaving more room for writing. I'm at about 400 words and I've got five more scenes planned out.