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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 119,760 Replies: 599
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 441 to 449 of 449 · Previous page · First page
(+1)

Hard locked my run with a Brigand fight. Stuck wrestling with no option to break free or submit while the Brigand can only use seduce or grind with no stamina. Only thing that I can use is rest for the past 100 turns.

(+1)

Hard locked my run with a Brigand fight. Stuck wrestling with no option to break free or submit while the Brigand can only use seduce or grind with no stamina. Only thing that I can use is rest for the past 100 turns.

Developer

Is this with Smart AI on or off? We're looking into it - these sort of softlocks shouldn't happen anymore, but there may be something missing in this case?

(1 edit) (+1)

I play with smart AI on, never turned it off. I assume if I had invested into grapple options I could have broken out myself but I was going for a virgin run at the time.

I believe it was and easy LV1 Brigand not the cutpurse or standard variant if that helps.

(+1)

Game constantly crashes.... All the time...
Im half tempted to install obs just to show you what i mean....But it cannot run animations well

Developer(+1)

What platform is this on? Are you getting a popup when it crashes? Is it creating the error files?

(+1)

for me, when smart ai is on and i start a battle, the buttons to interact with the opponent take a bit to load and when i click the arrows on the left side of the screen, the game crashes and an error log pops up

java.lang.NullPointerException: Attempt to read from field 'int com.badlogic.gdx.utils.Array.size' on a null object reference in method 'void com.majalis.screens.BattleScreen.changeSelection(int, boolean)'

 at com.majalis.screens.BattleScreen.changeSelection(BattleScreen.java:1042)

 at com.majalis.screens.BattleScreen.-$$Nest$mchangeSelection(Unknown Source:0)

 at com.majalis.screens.BattleScreen$3.clicked(BattleScreen.java:452)

 at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

 at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

 at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:354)

 at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

 at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

 at com.badlogic.gdx.backends.android.DefaultAndroidInput.processEvents(DefaultAndroidInput.java:423)

 at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:503)

 at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1573)

 at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

(+1)

Hi! I’d like to report a bug I encountered in the current public version of the game (downloaded on November 4th). It might also affect the Patreon version, but I haven’t tested that one.

The issue is with the gallery: it doesn’t register characters I’ve unlocked during gameplay. For example, after completing a scene with the werewolf, I checked the gallery and it still shows the character as “Unknown.” Initially, I thought this was my fault because I had deleted the profile.json file to reset my progress and start fresh. However, after monitoring the file during gameplay, I noticed that it was updating correctly with my actions, but it never created the “enemy_knowledge” section.

I realized this was likely a version bug after comparing my profile.json with another player’s file. Their file had the “enemy_knowledge” section properly populated, while mine didn’t—even though I had completed scenes that should have triggered it. It seems like the game is saving scene progress in one part of the JSON, but not registering the character in the gallery catalog.

Please let me know once this is fixed—I’d love to return and unlock everything naturally through gameplay!

Thanks in advance!

(+1)

Something is not quite right with Linux build. While I can download it through website, it can't be downloaded with itch.io's official Linux app. It doesn't even pop in in versions choice.

(+1)

is there vore in this game

Developer archived this topic
Viewing posts 441 to 449 of 449 · Previous page · First page