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maxed out every single PP upgrade and runner upgrade, and no. their movement speed is still abysmally slow, they still take forever to fill their capacity (it seems like youre ADDING time the more things they carry, which results in them gathering so slowly at ~10 units that they are almost garunteed to get hit by something), and i STILL cant even collect 1% of the resources i generate.

this will NOT be fixed by adding a "bulldozer". ALL that will do is act as an alternate unit you EVENTUALLY get. focus on making the runners actually useful, before you bother making other resource collectors. either that, or MASSIVELY drop the prices of everything related to the runners. id say an entire order of magnitude, as the ridiculous exponential cost increases, as ALWAYS, far outpaces your ability to actually generate resources.

 

 also you really need to turn the calamities down a few notches. 90% of my playtime the screen is just covered in falling rocks and exploding shit stunlocking all my guys, and the literal only way to allieviate that (because several artifacts increase corruption, and you literally require them to progress eventually) is by pretty much ignoring all my mining units and generating virtually no resources in the first place.

Well in the late game but especially in the endless mode lvl 50+, when you have all the artifacts and most upgrades, runners do move very fast. But yes their bottleneck then is gathering speed (YEET does help somewhat, though that will still be fixed to throw further) and the general fact that game hasn't yet been balanced for lvl50+ so the many producers vastly excel the one single collector. Bulldozer will definitely help with that, but so will adjusting/adding more runner upgrades, tiers and ways to keep them going. And btw yes ores slow down runners but if you buy Rhino Legs that penalty is reduced, even to 0% at max tier.

Best current way to protect against rocks besides dodge/beardAura and turrets, is laser cannons upgrade that makes them destroy rocks, which can eventually even make rocks too weak. But I'll be adding more ways to protect runners, and in general there is still a lot of tuning to do for all these systems. Was even thinking of an upgradable defense stat that reduces the odds of falling rocks spawning.