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Really neat to see all of these insights into the development! I was a big fan of the soundtrack but I never put together how the emotions and context of the story were echoed in the individual tracks, it makes me appreciate them even more.

I love seeing the development of the visuals throughout this post, and how the environment is a love letter to your home city. That authenticity really shines through.

I also think it’s really cool how the story in this game is about two people meeting and getting to know one another and that sort of mirrors you and Snek meeting and doing the same!! XD

Thanks for reading it all. I’m glad I was able to share some of these thoughts about the process. I only discovered some of the mirroring of the music and story only while writing this postmortem. Sure, I did have an idea what I wanted the music to do, but connecting it to the emotional journey I went through during the conversations I had was something I didn’t realize before. I’m glad that this reflection helped with depening your connection to the music as well ^^

It is remarkable that even though the 3D aspect of the game is one that is pretty unique, I didn’t mention the process of asset creation at all >.< But, I remember taking all these screenshots in the process and being really motivated by how everything came together step by step.

It really has a lot of similarities. While writing I thought mostly of other conversations, because they happened in person. But, forming the friendship with Snek really is inseperable with the development of 2cmb. Next entry I should mine that even more : D 2cmb sequel: Two bowls of vegan pho please ;3