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(2 edits)

Cool! Here is the INTENDED behavior for what happens to your stats, skills, levels, items, and gear upon death and Reincarnation.  

HOW STAT/SKILL/EQUIPMENT PRESERVATION IS SUPPOSED TO WORK (For The Immortal Shadow)

When you die , you lose 1 level and most of your skills. When you Reincarnate, you gain +50 jp to spend for each level beyond your first. Your AP allotments should persist. HALF of any RESOLVE loss/INTELLECT gain from learning spells should persist (a last minute balance change was made to change this from all to half, because I got tired of Reincarnating in a new Vessel with a starting Resolve score of like 3 because I had stupidly learned like every spell possible as the last Vessel, and thought players would too). Skills learned from the Egyptian Pantheon should not be lost when you die and Reincarnate (if you bought Blessing of Bast through the Learn Skills menu, it will be lost, but if you received it from Bast herself in Egypt, you'll still have it).

When you die, you lose all of your equipment and items. When you reincarnate into a different Vessel, you receive bonus starting cash based on your Reincarnation Count. For Checkpoint A1, for instance, this is Reincarnation Count x $250. If you reincarnate into the SAME Vessel, you receive that bonus cash, plus ADDITIONAL bonus cash based on your level. For Checkpoint A1, for instance, you receive ADD'L bonus cash equal to your Level x $250. So reincarnating into the same Vessel (say a Level 10 Academic) at Checkpoint A1 with say 2 Reincarnations under your belt, you should have bonus cash of $3000 ($250 x 2 Reincarnations + $250 x 10 Levels). This money can be spent at the Bazaar to get you closer to the power level you were at before you died, but also lets you experiment with new items and equipment.  

HOW LOOT POINTS AND REINCARNATION ARE SUPPOSED TO INTERACT

Any loot you collect from an area in the same Investigation will NOT respawn when returning to that Investigation (irrespective of Vessel). This is by design. Instead, depending on your Reincarnation Count and some other hidden factors, new, weirder, and better loot may spawn in the previous areas. This is meant to enhance replay value, a concept I think comes into play in EREWHON well before you actually clear the game. 

So zutsu13, what this boils down to is that the answer to your issues with feeling naked and underpowered upon Reincarnating as the Academic on 2F can be rendered in a single word: Bazaar!. You should have noticed that you Reincarnated with a fair bit of cash to a TON of cash depending on your level. You also should have some of the items Malphus will take to open a portal to the Bazaar in your inventory, if you are the Academic (didn't give the Occultist this grace, I think, because he can MAKE  those items). Even if not, I believe that when you Reincarnate to this checkpoint, Gabrielle's equipped weapon will also pay for opening the portal. So, go through the portal to the Bazaar, and gear up. (Don't accept the Mad Arab's gift lightly, should it be offered.) 

Unless of course there's another bug that I didn't see on my last pre-alpha playtesting runs: always a very real possibility! 

Let me know if the Twins keep being a nightmare and I can tell you the correct sequence of dialogue approaches in the "Social Combat" scene as the Academic to get them to not try to murder you. (As the Occultist, you can simply bypass fighting them if you have seen the Yellow Sign and tell them that you are "chill/down with Hastur, so to speak'....this approach might have SAN consequences.)  Another tip hopefully not too obvious to be worth mentioning: you can and should absolutely heal and buff as best you can during the "Social Combat" sequence. As long as you take no direct aggressive action, this won't cause them to attack you. Well, more than they're already attacking you, I mean. The first phase of the combat (before they separate) is sort of both sides playing "kitten mittens": the Twins will buff, heal, and try to toss some status effects on you, but won't generally hit you for damage. If you reflect that strat during Social Combat, you'll be able to keep talking.

So one of the reasons I left the Twins encounter so tough, even though it's the first real boss fight of Investigation A, is that it's also, strictly speaking, an OPTIONAL boss fight, whether playing as the Academic or the Occultist, it is possible to talk them down. 

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Good news! 

I've managed to get past the sister fight on my academic play through using two methods: Combat, and trial and error-ing my way through the conversation system.

For combat: This was pretty much a toss of the dice every time and not in my favor. I went in with three baneful dust of Hermes Trismegistus, and Eight Molotov Cocktails. 

I had to focus on defense for the first phase, trying to conserve my item resources as much as possible. When the sisters split and start phase two, everyone in the party is healed and at full Sanity and Power, so you simply have to ensure you make it to that point. I used  therapy on the academic to keep everyone topped up, guarded as much as possible, and weaved in first aid where I could. Getting past this phase probably had a 90% success rate, so it wasn't too bad. 


The second phase is absolutely brutal. I focused on tossing out items for damage, and trying to play whack-a-mole with curing whatever thing was on fire in the moment. Considering if I got lucky they could: Two shot me, Make me go insane with one spell, inflict multiple debuffs, inflict lots of bleeding, I had my work cut out for me. Eventually through pure luck Gabrielle ended up being the only character left alive and sane (as she's the only character in my party with a natural 0% sanity degradation at this point), and somehow survived for three turns alone. She was able to finish off Cassilda with a lucky Cranectomy critical when Cassilda was at 9%. 

P.S. Strange Magic is such a good song for this fight, that I streamed it to one of my friends with no-forewarning and she immediately told me to tell you, "I like their music!" It's absolutely criminal if someone stumbles through the conversation successfully and doesn't get to hear it at least once.  A lot of the older but thematic music choices for the game are very well done. My compliments for choosing such a wide and interesting variety among investigation A and B that I've heard so far. 

For the conversation system: This took me more tries to brute force than you might suspect. Maybe I just had a bad recollection of the choices, but their responses were often not what I expected for everything except the 'authority' option. I'm unsure if the conversation is intended to work this way, but here is how I cleared it in the last couple of turns:


My sequence went something like Compassion -> Intellect -> Compassion -> Intellect -> Intellect.  My memory isn't perfect on this, so the order of the first two or three may be swapped.  

Near the end of the conversation challenge, I ended up using the Intellect option and asked them who their father was twice. The first time Camilla moved to the left, then after repeating the same thing and hesitating' the bar moved back to the middle and the fight ended. 

Besides providing the same question and response as the previous round, I wonder if this was a bug? I'm not sure if it was intended to try the same method of conversation and get the same result twice in a row. If you try doing this at other times it heavily sabotages their attitude toward you. 

Overall really enjoyed the fight, and it's probably one of my favorites in the game so far even though it felt *very* difficult. But this was perhaps a symptom of how I built and equipped my party in general. 

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In other news I also investigated how things change after doing some of the reincarnations. Going Academic (no Deaths) to Academic after my first death wasn't as brutal with the tips you provided in the other thread, but I did struggle to get enough items to beat the twins and eventually decided to tackle them on a no-death run. 

I'm fascinated by what might be behind that force-fielded door in the trio that wasn't there pre-death, and wonder if it will be back later.  I assume getting it open has something to do with going insane enough and talking to Vissago. Will definitely try that at some point either on a reincarnation run or a new play through where I let myself skirt into the higher ranks of insanity. 

Going academic to occultist at the beginning was a little rough as I felt like I was missing extra sanity. If I I started playing the occultist as my third reincarnation after dying twice on the academic and learning as many mythos spells as possible I'd often have a maximum sanity value in the single digits despite the academic having 30-40 or so before her death. You can imagine how horrible that was. Though I suppose it would provide incentive to try and get to Egypt as fast as possible. 

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Speaking of Egypt I tried quite a few of the different rewards (though not all of them). There is an interesting selection of options that will probably benefit people who do a better job of managing their sanity before getting there. Some were kind of underwhelming (like the phylactery). I enjoyed the top-down perspective switch and the transition effects for all of the locations I was able to visit. 

Been playing a little bit beyond the sisters in Chapter 3 on my (so far) no reincarnation save. The difficulty definitely ramped up immediately with new enemy types, but I'm loving the additional characters and reveals of all the horrible things that have been happening at the Asylum. 

My Academic still gets one shot often with around 100 hp. Maybe it's low resistances on the gear she's wearing? Gabrielle has resorted to 'seemingly' betraying the party almost every battle despite me trying to pre-cast every anti-mind control magic I know, and these horrible tentacle monsters can often one shot my tankier party members, or just drag them out of reality entirely. Luckily they die to a few good crits. I just have to get lucky and finish them off before they attack too much. 

I've discovered that the door next to Vissago goes to the East Wing of the hotel, but haven't found a way to open it yet.

If I can't make much progress soon, I'll probably commit to a swap to the occultist and see how things go trying to get back from the beginning.