ZUTSU13:
Got quite a bit farther in Investigation B in the graveyard. It definitely seems to be a bit easier than the second half of investigation A. Will try and advance some more when I have additional time.
The door at the bishop's house which the butler answers keeps opening up a prompt to use it even though there is conversation occurring after the butler retreats inside. May be because I was clicking on the door itself to try and advance conversation. I eventually got past it and was able to get quite a bit further.
Tabula Rasa Games
QUICK EDIT (missed this!): "The door at the bishop's house which the butler answers keeps opening up a prompt to use it even though there is conversation occurring after the butler retreats inside. May be because I was clicking on the door itself to try and advance conversation. I eventually got past it and was able to get quite a bit further. "
Yes, this is unfortunately a known issue with the plugin that I use to make on-screen pictures that RPG Maker can display "clickable" which unfortunately isn't a native feature to the engine (in general, I've had to jump through several hoops to achieve the point-and-click functionality I do have in the game). This plugin can't seem to recognize that other event code is running when it checks to see if a picture is being clicked, and it's also a bit overzealous in its efforts to identify the latter so yeah, what I do playtesting that specific bit is click the door once, put my mouse way out of the way, and let the scene play out. Sorry about that, but this one is currently flagged as "known about but idk how 2 fix".
ZUTSU13:
Is Chapter 3.(B) a dead end at this point in the alpha? I got the chapter title to display but can't seem to do anything except go one screen forward and fight the Lamprey once I go into the Warrens. At that point I appear to stuck as there is no exit or way to backtrack.
Anecdotally there were a lot less bugs that I encountered in Investigation B so far. Everything seemed well polished and laid out with a nice assortment of supplies that kept my party going before I could get back to the hotel.
I really liked the themes here and the enemy variety. Combat felt tense and very resource draining, but not insurmountable with the shotgun and a later secret weapon you pick up from a certain room. I may just be bad at building the Rogue, but it felt like her knife skills really couldn't keep up in damage with basic attacks from other characters. This was ok, because she definitely had other benefits. The amount of extra items you can acquire with Vivienne in your party is great, so she doesn't need to excel at everything.
I finally got to try out a little bit of the crafting system. It worked well, and molotov cocktails are a bit OP if the initial hit doesn't miss. They definitely saved my investigators more than a few times.
The boss fight here was great, and I enjoyed the world building with how Vivienne knew who this guy was. He also seemingly comes back at some point, but I ran away before seeing if it would trigger another fight.
The amount of keys you pick up was a bit confusing at first, but since you can brute force what door they go to by looking for the icon change, finding my way around was manageable.
Loved all the 'evidence' you collect to bust the family running the graveyard, but haven't figured out if there's anything else you can do with it.
Overall, really loving my time with this game, and it's clear you put a lot of work and love into it. I'll definitely revisit Investigation A and see if I can make my past the problem spots with a bit more planning.
I'm also a huge fan of the music! Very darksynth and gets your blood pumping for combat, with old timey creepy pieces mixed in for exploration. I think it works great together but I have strange musical tastes according to my friends.
Tabula Rasa Games
Chapter 3: The Burrows Beneath is indeed where Investigation B ends in the current build. Content beyond that has not yet been created. Investigation A is complete and can be finished as both the Academic and the Occultist, with each having multiple endings. Thank you for following through with this excellent and useful and encouraging feedback. I'll have some more detailed thoughts later and edit this comment or make a new one. I'm multitasking hardcore right now.