Thank you. The particle shader I use is all built-in layer effects from Gammaker,
The particles are windblown particles,
The shader is created by overlaying posterise and fractal noise
ok. I was just thinking that you could increase the value of this pack by including demo scenes like you did in some of your other assets, especially considering how flashy and fancy the animations for this one are.
Also having the original shaders to customize and tinker with makes more sense than having each individual frame of the island rim for example (in my opinion).
At least I could have found a good use for the fog shader and island border effect for my game projects (even though I primarily use Unity :P)