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WANNA_CRY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1 | 4.769 | 4.769 |
| Overall | #2 | 4.000 | 4.000 |
| Gameplay | #5 | 3.615 | 3.615 |
| Theme | #7 | 3.731 | 3.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Language
GDScript
Tools
GIMP, FL Studio, Godot, Aseprite
3rd Party Assets
Fonts, Shaders. Credited in Game
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Comments
Best one ive played so far. Sick AF
yall produced that jungle song too?
yea music by Retrobop
EZ

this better be top 3
Thanks lil bro, one day you'll make it
The visual effects and audio here are amazing, and you did a great job of incorporating the theme into gameplay. My biggest critique is that the click-and-drag controls for dashing are a bit awkward, especially under the time pressure of bullet time. I feel like the game would flow a lot better with dash bound to a single input.
Thank you so much! We did the click and drag just cause that was my idea and no one else in the team objected against it. Having mouse to dash allows for more precise dashing than being stuck to the 4 cardinal directions. I think the game feels a lot less awkward on mouse if u were playing on trackpad.
Could you make it so that you dashed towards the mouse cursor with a single input? That way, you could have faster input but still retain analog control.
the mechanic reminds me of transistor. rlly cool!
Yes that was the main inspiration! Thanks!
The effects are soooooo good! The gameplay is also simple and fun but I really wish you could attack faster, it felt lame waiting like a sitting duck for my attack to recharge. Also make the music louder :D
Originally there was no cooldown on the dash, but we decided to add one to incentivize using bullet time to better follow the theme. But I think you are right I think the cooldown feels a little long.
AHHH
Decent game, did find a little bug though. You can just phase out of the map and even hit enemies if they get close enough to the wall.
That bug is fixed now, I lowkey forgot to add collision for when the player was in bullet time 😅