Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I've now played through the game, 100%ing it except for the Efficient achievement (reach the tournament in 20 matches) which seems pretty impossible on Hard.

It was a great game, so kudos for making it. Could well be/become a commercial title.

I have a whole bunch of additional feedback (incl. bug reports), but I can't copy & paste it here into the itch.io text editor because it's full of imgur links which I can't prevent from being turned into embedded images. Do you happen to have an email address or something where I could send the feedback instead?

PS: Fair enough re: the X-cost card explosion thing. I do recommend making the game fail state more obvious, though, because players can't really distinguish between "this is a clever intentional fail state" and "this random web app just froze".

Thanks! You can send it to hoffman.jeremy##@gmail.com   where ## is the card that burns a tile and also removes all burn and freeze from the board.

FWIW when testing Efficient I finished Hard in 17 or 18 matches in just one try... though that was a few years ago. Tip: If you can solve battle 5 right off the bat, it should be reasonable. (But not easy!) Note that puzzle battles do not count toward your total.

Good point about the explosion, I'll see about adding some more visual effects, maybe some dust or something.

(1 edit) (+1)

Hey there, I've mailed you my feedback. Hopefully you'll find some of it useful!

> Good point about the explosion, I'll see about adding some more visual effects, maybe some dust or something.

Re: the explosion, the animation is fine - slightly unconventional, but fine. The thing that tripped me up was that the white screen afterwards is blank and thus easily confused with the web equivalent of a bluescreen. It would be much clearer if there was a classic video-game-esque "You Died" or "Game Over" or a skull image or something, ideally with a button prompt ("press Esc/F5") since most player inputs don't do anything in this game state. Or if that seems too gimmicky, anything but a static and monocolored screen would be preferable.