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(+1)

Man, I really don't want to be negative because I REALLY do like this game ! But that last stretch from C2 to C1 is just impossible for me. I don't see how you're supposed to juggle between warding off the light sensitive enemies and the sound sensitive ones with how frequently they spawn. I don't even know how the optional spare generator is supposed to help ! Maybe I'm just too tired from trying to see how you're supposed to do it...

But other than that, I like the concept of the game, the story, the characters, and aside from that last part, I did like the previous two difficulty spikes.

The game IS good. Just too overwhelming for me, perhaps.

I don't want to jump into the comments *too* much to try and direct people how to play the game or give strategy on how to beat it,  as I feel it should be my job as designer to make the game teach people how to play WITHIN the game itself. BUT, someone else commented on the main page for Heart of Ganymede a strategy on how to beat C2 to C1, and I recommend that way of playing as it is the intended way to beat the game. In short, C2 to C1 is balanced around using the pink cable in the floodlight while the blue one is busy with the speaker system. The navigation system can be unplugged for 15 seconds before it trips the breaker, and the speaker locks its socket for only 8.

The backup generator is tied to the good ending, it was a bit of a development oversight to not have gabby say anything when getting it, so the blue socket was a bit of a band-aid fix  and admittedly isn't the best for conveying that the player cant use it haha.

Makes me wonder if there was a better way I could have come up with an in-game solution to telling the player "Now is the part of the game you have to dance with death keeping navigation unplugged! Good luck kissing your wife!"