Hello everyone! Here is my longplay of the game, if you get stuck or need to see how to beat a certain section, this video has it.
TaylorMitchell0333
Recent community posts
Hihi! I'm the lead artist for Lunarust, (and this game). We are honored by your inquiry, however, both me and OctoHato (lead programmer) got very sick from all the work from Ganymede, and have both vowed to never work on another game jam entry for the rest of our lives; But we would still be excited to talk if you need any advice or wish to talk about game development!
The Lunarust community server is open to the public, (Linked above) thats where you can find both me and Octo. I also have my discord linked on my profile here.
I don't want to jump into the comments *too* much to try and direct people how to play the game or give strategy on how to beat it, as I feel it should be my job as designer to make the game teach people how to play WITHIN the game itself. BUT, someone else commented on the main page for Heart of Ganymede a strategy on how to beat C2 to C1, and I recommend that way of playing as it is the intended way to beat the game. In short, C2 to C1 is balanced around using the pink cable in the floodlight while the blue one is busy with the speaker system. The navigation system can be unplugged for 15 seconds before it trips the breaker, and the speaker locks its socket for only 8.
The backup generator is tied to the good ending, it was a bit of a development oversight to not have gabby say anything when getting it, so the blue socket was a bit of a band-aid fix and admittedly isn't the best for conveying that the player cant use it haha.
Makes me wonder if there was a better way I could have come up with an in-game solution to telling the player "Now is the part of the game you have to dance with death keeping navigation unplugged! Good luck kissing your wife!"
Thank you so much for playing! We didn't have as much time to make a proper tutorial or save/load system in time for the jam as we would have liked, so the fast travel system is a bit of a band-aid over a gunshot wound.
Currently we've added a bunch of bug fixes and tutorial helpers and are working hard on v1.1, so hopefully the player experience will be better. Thank you again!