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(5 edits)

Good point about advertising where the players are  instead of where the developers are.

Sometimes I ask myself if just a bit of promotion is enough for indies. An outstanding game will be recommended by word of mouth. If 10 people play your game and it doesn't snowball and get popular, then it would probably also not be popular if promoted heavily because it's not that good. Cream always rises to the top.

On the other hand the big companies often put as much money in advertising a game as they put in making it. But those are usually big studios, maybe it's different with indies because they usually are not tailored for the mainstream.

(+1)

Games can indeed travel trough word of mouth but that is pretty rare. Instead promotion should be done all along the development journey for example you post updates about your game and make people want to get it. This way you don't have to promote heavily on launch and you have a smooth landing into the itch io algorithms.

Although if people like the game it doesn't need promoting. My game ThereIsSomeoneInTheAttic was very well received. It was a weekend project and I didn't promote it at all but people liked it and put it in their collections and now it's getting like 5 views and 1 downloads daily without any further promoting.