Thanks for playing, I'll try and answer your questions:
The models are pretty low poly, especially the environment, because I wanted to make sure the web build would work (since it'll only get to use the system resources your web browser is allowed to), it's definitely something I'll try and test the limits of in later updates, though.
Alternate scenes and completely different ones triggered by certain criteria are planned as well.
Actual fluid simulation is really expensive computing-power wise but particle systems for moneyshots and different textures for things covered in cum is very possible and planned.
The current plan is to have no more than 2 or 3 monsters at most per level (individual maps will be small and you'll progress by using an elevator, but that's subject to change, depending on what I can get working in web builds.
The exaggerated animations are something that's going to be more or less unique to 1471 when she's in a dominant position, as in it's just how this one moves in particular, not all of them will be like that.