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You mentioned that you had to cut many things, could you tell me what idea or game mechanics you want to implement?

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It's going to end up being a PvP battle arena. The basic objective will be to fight other players for items scattered throughout the map and eventually turn them in for points on the leaderboard.  The randomly generated items can grant new abilities. Attacking players will make them drop their items and abilities. At about this point, I realized that I fell backwards into making a melee-based extraction shooter.

I then spent way too long learning UI Toolkit and the Multiplayer Building Blocks Unity just released about a week ago. I just barely got player authentication, Lobby/Relay sessions, Player Name tags, and Character Selection before the deadline.

 This past week, during voting, I got the ability system working, which will allow characters to use random abilities attached to item pickups. 

In the next week or so I'll get the item spawning and scoring systems up and running. 

That sounds like a lot of work! Maybe when working on a multiplayer game for a game jam, you should have a base template ready. Then you could focus only on designing the mechanics instead of the whole networking thing. I know it's hard, but Unity 6 has good tools for that. Anyway, I'd like to play your game once you update it. Thanks for answering my inquiry! Cheers!