Please pay attention to what you are replying to. If politics are irrelevant to the quality of a project then Godot should not be enforcing a political echo chamber within theirs, denying commits or feedback from people they don't like. That was the entire reason it got forked. What you get with Redot is a development team actually interested in working on it instead of a bunch of CoC-abusers that contribute absolutely nothing and waste time. This perhaps isn't obvious to a casual end user or someone who doesn't work in software, but the trustworthiness and reliability of the people you base your commercial work on matters a lot. You seem to be aware that politics has no place here, so I have no idea why you think Redot is the problem.
I can't help but to notice you didn't answer my question, you can't say that the Godot team has contributed nothing brother XD, they literally made Godot and and Redot. I'll ask you the same question again "Name one Godot Engine feature or development shift that has been affected in any way by their political views"
Their political views has nothing to do with their game engine, neither has it affected it at all, if suddenly I had to pay for Godot or have lgbtq flags forced on my screen now that would've been different.