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(1 edit) (+1)

I'm really enjoying the game so far! It feels like a true sequel to S3&K, and somewhat of a send-off to the Classics considering the amount of references to older titles. Really loved how Volcano Valley, Green Grove and Rusty Ruin turned out,  and especially liked Gene Gadget's Act 1 Boss.

But the fight can get kinda chaotic bc Black Metal spams a lot of Air Dashes, especially when another Metal decides to join.


And the Special Stages are kinda bad. Sonic controls are way too fast and the Bombs/Rings spawn way too quickly, making it kinda hard to either dodge or collect, especially on curves. I had to try like 6 times i think to get ONE Chaos Emerald. I get that they're supposed to be difficult, but i think it's a bit much. It makes me want to avoid them but i'd be missing out the extra zone at the end and it just makes it more annoying.

Also i LOVED how you pulled off really difficult bosses, i've enjoyed them all. Shoutouts to Spring Stadium 1 and Diamond Dust 1. The one that really bugged me tho, is Rusty Ruin's second boss, it's super easy.


Btw i got soft-locked in Gene Gadget 2 after jumping over a Dash Pad, the one that sends you up before the platform section that leads to the Electric door. Sonic just got stuck looking up in the ramp and i had to reset.

Quick update: got soft-locked 2 times in a row while in the middle of Panic Puppet's first boss, one of them was in my last life so i got a game over. Idk if it's because i'm playing it with a controller or not, but i can't even pause it to try to fix it. 


Also idk if it was supposed to be like this but Eggman actually killed me off-screen once in this fight. I was out of rings, he started going down, hit Tails, Tails dropped me and while i was off-screen he killed me.

Hello, thanks for the replies! I'm glad you enjoyed the boss battes!

The Black Metal keeps spamming if you're too close to him when he hits a wall to prevent him from getting attacked. Keep your distance and he will unroll. There is a small chance he will attack anyway though, so pay attention to his spinning sound after he hits a wall.

For the special stages:

  • they are very generous with rings (3x than required) so don't panic if you lose some.
  • Tap the directional button instead of pressing for better precision. (many brief taps keep you in the same spot on the wall)
  • Jump to quickly reach the other side of the pipe
  • Alternating patterns are very easy to spot. You may miss the first, or even the second row, but the third is pretty much guaranteed

Can you post a screenshot for the place sonic got stuck in GGZ2?

When did you get stuck while fighting the boss of PPZ1?

I will check Eggman's code for when he leaves the screen, as he isn't supposed to damage the player when you're out of the screen.

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The soflock thing isn't happening anymore in this new update, great! Was able to finish it this time around and had a blast doing so! I don't really know what was triggering it in the bossfight, just that when Sonic fell and Tails went to grab him, he would fly up normally and stop moving, just kept going up, just like the Gene Gadget one except with Tails. I'll try it again after i collect all the Chaos Emeralds.

But there was a weird glitch in Panic Puppet Act 2. I couldn't record it happening real time but i recorded what it caused.

Basically Sonic just got stuck in this tube (Even though was outside) and would not move, AT ALL. He drowned, but instead of just resseting to the last checkpoint, he grabbed the pole, released it and went offscreen. I could control him, but the camera was stuck there and i couldn't progress. Had to wait for a Time Over so i didn't had to do it all over again, but ended up losing 2 lives in the process. One for drowning, one for the time limit. Here's the video:

It might be a layering issue (the pipe pulls you up from the floor below) and somehow you triggered it.

I'll check it and put a fix for it in 1.03. Thanks for reporting!