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(+1)

Played it in german and went with max strength and some int. Turned out i didn't get any spells. Took the two handed sword and went into battle. First thing i noticed is that there is no defence. Can't block or dodge, so had to rewire my brain into face tanking everything and pop a potion sometimes.
The quick bar is nice, however if some item count goes to 0 its not removed. I don't know if there is a way to remove items from the bar, i couldnt find one.

The attacks are nice with the red spot for crits, but its not always clear when you are able to swing your two handed sword again. It really takes some time and its a bit frustrating that there is no indicator. The curved sword was better in that regard and let me clear the level way easier.

The music is nice, but i think i already wrote that ages ago in an earlier demo. The style comes along great as well.
I had a few weird occurrences with enemies, namely that a dead diseased dude was still giving me the life bar at the top with 0 health. Also some enemies seemed to swing their attack when they died? At least those spark particles and that sound happened next to me. Its hard to tell and even harder to time to really test it.

If this game gave the player a chance for learning, like a small level 1 with only boring enemies and then increase the amount of mechanics, that would be great. Had a lot of conditions put on me which i didnt understand by just looking at the icons.

Great stuff though, keep it up!

(+1)

Thank you for playing! There are few known bugs in this version I didn't bother to fix, like the health bar of the killed enemy showing up. I'll fix them in future builds. And some kind of tutorial level is also planned.