Thanks for the review, I appreciate it!
Lmncf
Creator of
Recent community posts
Hey, thanks for the feedback!
>Is there a way to rearrange them
Right now you can either assign a different item to a slot, or do it twice to clear the slot. I don't clear slots after all the items have been used on purpose, so you don't have to reassign them if you find new ones.
>I think that part is endless?
Yes, it is currently endless.
Anyway, your points are valid. Corrections / fixes / changes are planned for future versions.
I understand your wish for an "Archtower-like" game, but my game wasn't really inspired by Archtower, despite the fact they look similar. I wanted to create a slow paced combat in particular, which may just not be your favorite type of gameplay. Anyway, the combat will change in the next builds, with more tweaks and new features added. Thank you for the feedback!
Thank you for the feedback!
>Lean into either slower, higher stake combat with less enemies and maybe add an evade/block (soulslike), or faster paced lower stake combat (boomer shooter)
The former fits better to the final game I have in plans, I'm not sure yet through, still testing stuff. Also yeah, the balance will change radically as I plan to add more utility actions such as shield block, parry, dodge, ranged weapons, etc.
Thank you for such detailed review!
Yes, you're right, the yellow thing is supposed to indicate the speed of the weapon (the bigger the value is, the faster you charge the attack). I'll definitely improve the UI in future updates.
>Is it bugged?
I suppose not. Poison dagger should apply poison when you either charge your attack to maximum or you attack within the "crit" range (the red field on the charge bar). The effect is also barely noticeable tho. I'll check it anyway.
Glad to hear you liked it!









