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Great entry, I’ve managed to even play coop with someone once and it felt nice in terms of experience. But then, at higher levels I discovered that you can just stack all the hats for one damage type right before encounter to make the game more trivial and I don’t know if that will work in multiplayer though.

I liked how you used most of the assets. I definitely hear a lot of different music there, a lot of different zones, it feels nice. Do you have procedurally generate dungeons by the way?

I got to level 8 and probably spent too much time with it (but not as much as Slippers and Local Minimum it seems!), but I had a great time.

Here’s my play-through if you can sit through almost 3 hours of recorded video lol:

Thanks for playing and recording, I'll try to watch some of it =).  Dungeons are procedural (I took and existing generator and tweaked it only a little bit for this, adding the two mimics per level and marking some areas as "indoor" to get a different tileset), and pull from like 15 tileset flavors - since the assets were there, making a new wall/door/floor/secret/detail combo only took a few minutes each, so I couldn't stop, even though most players will only see a handful of them :D.

And, yeah, stacking lots of hats of one color later can definitely block most damage, though each floor has at least 2 colors of enemies so you'd have to keep swapping to really abuse it.  In the post-jam version coming soon I increased the "in combat" range that blocks inventory usage to the same as the range that triggers multiplayer syncing, so it makes it slightly harder to abuse (and, more importantly, you can't slow down other people if you decide to do so).