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(+1)

Yeah, It was like that before but In web versions when players send multiple messages, the audio from NPC would be doubled (Like currently playing audio and the new audio for newly received message). That's why I had to put restrictions on player input as bug fixes...

(+1)

Aha, can’t you reset the audio when the player sends a message?
Or if that’s not possible, maybe add a button to stop the audio (for players who don’t want to listen and just want to chat or like the fast play when chatting) :)