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Thanks for me pointing me in the right direction! I forgot to put the time state in the month table.

No problem. Let me know if anything else pops up.

(1 edit)

I just realized the error that popped up originally was also from when I loaded the GameTimeSystem in another scene from the main scene, GameTimeSystem did not load before CalendarDdisplay tried referencing it. 

I just added "await get_node("../../WorldTimeSystems/GameTimeSystem").ready" to the func refresh in CalendarDisplay

Sounds like the system running before the dependencies were ready. Thanks that helps a lot. I’ll make sure to patch this issue soon.